Free demo 31 August 2026 · Full game 28 October 2026
The game
The corruption beneath the harvest has awakened
What begins in a familiar pumpkin patch leads through candlelit graveyards,
crooked bridges and increasingly impossible places. Fifteen haunted realms,
each a hand-built gothic diorama.
Your towers come with you
Towers you buy enter your Tower Bank and stay yours. Redeploy them on
later battlefields, push them through visible upgrade tiers, or sell
at a loss when a new plan demands it. What you buy in the pumpkin
patch is still fighting for you ten realms later.
Read the wave before it lands
Enemy portraits tell you what is coming and what it is wearing.
Physical, Fire, Shock and Magic each have battles where they win
outright — and enemies whose armour punishes you for bringing
only one answer.
Waves are problems, not stat ramps
Every wave is authored as its own tactical question. Decide when to
expand, when to upgrade, when to feed the economy, and when to call
the next wave early for the gold bonus — while the last one is
still on the field.
A world that refuses to sit still
Lanterns gutter, shadows breathe, rain strengthens and rivers run.
Each realm has its own landmark, palette, route and soundscape, and
still belongs to one connected journey.
Screens
Fifteen realms, hand built
Live
The top 100
Every score here survived a full deterministic replay on the server.
No approximations, no trust — the run is played back move for move
before it earns a place.
The demo is the complete opening journey. Your Tower Bank, gold, lives and
every decision carry from one realm into the next — roughly 30 to 45
minutes on a first run.
Realm one
Whispering Pumpkin Patch
Realm two
Candlelit Graveyard
Realm three
Hollowood Bridge
Realm four
Lanternwood Forest
Defeat the Lantern Keeper to finish the demo and see what the remaining
eleven realms hold.